![]() ![]() asi script which changes motion blur to more X360-like, among other things. Patched the game's executable with Car and Sky shaders, ported from X360 version of the game and re-written by osdever with help from SpeedyHeart.Car part materials from X360 version of the game."Time of day lighting" and the screen filter values ported from X360 files by osdever.(2.4 upd) Added dummy over bright shader that does nothing to final image (aka if you enable Over Bright in settings, it won't affect visuals in any way).(2.4 upd) Even more HQ X360 textures were ported from MaxHwoy's "MWCX360" dump.(2.3 upd) Extra tire smoke from X360 was restored.(2.3 upd) ReShade preset was altered a bit to get rid of "washed out" colors.(2.3 upd) Some issues with textures were corrected.(2.2 upd) More textures were ported from X360, thanks to MaxHwoy's "MWCX360" dump.(2.2 upd) Xanvier's Shader Loader is used to patch executable's shaders, so the process became automatic & dynamic.Added additional script by Aero_ to make black bloom effect more close to X360 version (increased resolution).Added an option to return motion blur back to vanilla PC version.ReShade preset now runs at special version of ReShade, which allows to bypass HUD and UI before applying effects.Restored dynamic shadows in garage menus.Ported FrontEnd platforms (this is different from nlgzrgn' one, since it includes textures with less heavier color limitation).Restored X360 car reflections in garage menus.Now new textures are applied automaticly.Even more HQ textures were ported from X360. ![]() Now cars projects shadows also on itself.Even more shaders were ported from X360.Mod is completely broken on AMD GPUs (currently it requires to use a Vulkan DX9 wrapper to make it work).Textures with mixed surface (example: road to grass) seem to not have normal map enabled.Shadows near rosewood's golf club entrance tend to randomly bug out.No underroof dynamic shadows in customization shop. ![]()
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