![]() ![]() When you look at Super Stardust Ultra, it just glides. There’s also just an overall lack of smoothness to how it all moves. That’s partly down to your ship as well as the environments which look flat but somehow you manage to get snagged on them at times too. Your movement feels ‘off’ in that you just don’t seem to have precision controls. The levels, as small as they are, are cluttered and difficult to read. And look, that could be okay if the core gameplay was sound but Aniquilation somewhat fumbles the ball here too, mainly for technical and design reasons.Ĭompared to Super Stardust Ultra (the de-facto king of this limited genre), this game doesn’t stack up in any area. It’s a recipe for a repetitive strain injury if we’ve ever seen one.Īdd to that a dash move, a limited-use shield that is both important and sort of useless and character-specific special moves and you’ve really got your hands full here. Secondly, it means that you’ve got to simultaneously worry about shooting LOTS of enemies while also hammering R1 to use the sword. This takes away from the immediacy of the shooting action. ![]() Firstly, the game likes to shield enemies and structures, requiring you to use your sword to send enemies into them. The game’s blurb makes a big deal of this but we found it to have a couple of downsides. You have a sword attack that is used to both damage enemies and send them flying backwards, essentially turning them into another projectile. However, this game adds an extra mechanic. We’re always very pleased when twin-stickers save us the hassle of pressing, or holding, a fire button so initially we were quite happy. On the plus side, the game uses a standard twin-stick layout with the right analog stick handling aiming and shooting. You’re here for the shooting and so are we, so how is it? It’s presented in a clean anime style with text but we can’t say the writing held our attention for long. Some nonsense about a rogue AI that is taking over planets. Unusually for this type of game, there’s a bit of story here. So how does this new attempt at this very unpopulated sub-genre of shooters get on? Both the previous games used that format to decent effect with the latter being one of our favourite shooters from the PS4 generation. As you traverse the level, your ship appears to stay in place as the planet rotates below you.
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